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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/InputManager.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/InputManager.cs</h1>  </div>
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<a href="_input_manager_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="keyword">namespace </span>RRRSRoguelike.Managers
<a name="l00007"></a>00007 {
<a name="l00008"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">00008</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">InputManager</a>
<a name="l00009"></a>00009     {
<a name="l00010"></a>00010 
<a name="l00011"></a>00011         ConsoleKeyInfo keyInfo;
<a name="l00012"></a>00012         ConsoleKeyInfo previousKeyinfo;
<a name="l00013"></a>00013 
<a name="l00014"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html#a7a3cccf8eaf9e0d463f21ddc6ac4c841">00014</a>         <span class="keyword">public</span> ConsoleKey ReadKey()
<a name="l00015"></a>00015         {
<a name="l00016"></a>00016 
<a name="l00017"></a>00017             <span class="keywordflow">return</span> Console.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html#a7a3cccf8eaf9e0d463f21ddc6ac4c841">ReadKey</a>(<span class="keyword">true</span>).Key;
<a name="l00018"></a>00018             
<a name="l00019"></a>00019         }
<a name="l00020"></a>00020 
<a name="l00021"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html#aef4f665f3c01347f55fcc0f55c00aafe">00021</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> ReadKeys()
<a name="l00022"></a>00022         {
<a name="l00023"></a>00023             previousKeyinfo = keyInfo;
<a name="l00024"></a>00024 
<a name="l00025"></a>00025             <span class="comment">//Always reads the last key pressed.  If you hit the wrong key, any key not used will cancel if you are quick enough.</span>
<a name="l00026"></a>00026             <span class="comment">//During the battle there is a one second pause.  If a key is pressed it will be delayed.</span>
<a name="l00027"></a>00027             <span class="comment">//Add Clearinputstream problem solved.</span>
<a name="l00028"></a>00028 
<a name="l00029"></a>00029             <span class="comment">//wait for a key to be pressed</span>
<a name="l00030"></a>00030             <span class="keywordflow">if</span> (Console.KeyAvailable == <span class="keyword">false</span>)
<a name="l00031"></a>00031                 keyInfo = <span class="keyword">new</span> ConsoleKeyInfo();
<a name="l00032"></a>00032             <span class="keywordflow">else</span>
<a name="l00033"></a>00033             {                
<a name="l00034"></a>00034                 <span class="comment">//while keys are available loop</span>
<a name="l00035"></a>00035                 <span class="keywordflow">while</span> (Console.KeyAvailable == <span class="keyword">true</span>)
<a name="l00036"></a>00036                 {
<a name="l00037"></a>00037                    <span class="comment">//true intercepts the key from appearing in the console.</span>
<a name="l00038"></a>00038                    keyInfo = Console.ReadKey(<span class="keyword">true</span>);
<a name="l00039"></a>00039                 }
<a name="l00040"></a>00040             }
<a name="l00041"></a>00041         }
<a name="l00042"></a>00042 
<a name="l00043"></a>00043         <span class="keyword">public</span> ConsoleKeyInfo currentKey
<a name="l00044"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html#abea50cb61bc2c19af967536e5373d0ad">00044</a>         {
<a name="l00045"></a>00045             <span class="keyword">get</span> { <span class="keywordflow">return</span> keyInfo; }
<a name="l00046"></a>00046         }
<a name="l00047"></a>00047 
<a name="l00048"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html#a542af03b0a67ffc4e94de80851d650ff">00048</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> KeyPush(ConsoleKey key)
<a name="l00049"></a>00049         {
<a name="l00050"></a>00050             <span class="comment">//If you press the same key twice, doesn&#39;t count as new push.</span>
<a name="l00051"></a>00051             <span class="keywordflow">if</span> (keyInfo.Key == key &amp;&amp; previousKeyinfo.Key == 0)
<a name="l00052"></a>00052             {
<a name="l00053"></a>00053                 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00054"></a>00054             }
<a name="l00055"></a>00055             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00056"></a>00056         }
<a name="l00057"></a>00057 
<a name="l00058"></a>00058         <span class="comment">//public bool KeyDown(ConsoleKey key)</span>
<a name="l00059"></a>00059         <span class="comment">//{</span>
<a name="l00060"></a>00060 
<a name="l00061"></a>00061         <span class="comment">//    if ( keyInfo.Key == key) </span>
<a name="l00062"></a>00062         <span class="comment">//    {    </span>
<a name="l00063"></a>00063         <span class="comment">//        return true;</span>
<a name="l00064"></a>00064         <span class="comment">//    }</span>
<a name="l00065"></a>00065         <span class="comment">//    return false;</span>
<a name="l00066"></a>00066         <span class="comment">//}</span>
<a name="l00067"></a>00067 
<a name="l00068"></a>00068         <span class="comment">//Doesn&#39;t work the way it should</span>
<a name="l00069"></a>00069         <span class="comment">//public bool KeyReleased(ConsoleKey key)</span>
<a name="l00070"></a>00070         <span class="comment">//{</span>
<a name="l00071"></a>00071         <span class="comment">//    //If you just pressed one key, and now another key is pressed.</span>
<a name="l00072"></a>00072         <span class="comment">//    if (keyInfo.Key == 0 &amp;&amp; previousKeyinfo.Key == key)</span>
<a name="l00073"></a>00073         <span class="comment">//    {</span>
<a name="l00074"></a>00074         <span class="comment">//        return true;</span>
<a name="l00075"></a>00075         <span class="comment">//    }</span>
<a name="l00076"></a>00076         <span class="comment">//    return false;</span>
<a name="l00077"></a>00077         <span class="comment">//}</span>
<a name="l00078"></a>00078 
<a name="l00079"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html#aa1a23115532085d729bff14a319c8183">00079</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> clearInputStream()
<a name="l00080"></a>00080         {
<a name="l00081"></a>00081             <span class="keywordflow">while</span> (Console.KeyAvailable == <span class="keyword">true</span>)
<a name="l00082"></a>00082             {
<a name="l00083"></a>00083                 Console.ReadKey();
<a name="l00084"></a>00084             }
<a name="l00085"></a>00085         }
<a name="l00086"></a>00086     }
<a name="l00087"></a>00087 }
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